Designed & built by bytesandpixels
Clue Clash — the 45-second party word game
Fast clues. Loud guesses. Total chaos.
Clue Clash turns a room full of phones into one shared board. Split into two teams, trade one-word clues, and race to find your words before the other team — and the danger tile — beats you to it.

How it plays
Three roles. One shared board. Forty-five seconds to chaos.
Everyone’s on a phone and everyone’s on the same grid. Here’s who does what.
Sets the stage
The Game Creator
Spin up a room, share a code or QR, split the teams, and pick each side's Clue Giver. From tap to playing in under a minute.
Talk it out
The Players
Join from any phone, debate the clue out loud, and call your guesses. The live board is mirrored on every screen in the room.
Holds the map
The Clue Giver
You alone see who owns what. Hand your team one word and a number — then sweat as they race the grid without tripping the danger tile.

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One board, every phone
No passing a single device around the table. Every player's screen mirrors the same 5×5 grid in real time, so the whole room plays as one.

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Up and playing in 45 seconds
Share a six-letter code or scan a QR to join. Split teams randomly or by hand, assign your Clue Givers, and tap start. That's the whole setup.

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The Clue Giver's secret map
Only the Clue Givers see ownership — your words, their words, the neutral tiles, and the single danger word that ends the game on the spot.

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Made for the table
Clues land on every screen, but the real game happens out loud — argue, bluff, and overthink it together. Then the opposing Clue Giver reveals, and you live with it.
Every screen
The whole game, in your pocket.
From the first tap to the final reveal — designed to be readable across the table and fast to act on.








Good to know
Questions, answered.
What kind of game is it?
A team word-association party game in the Codenames family, reimagined for phones with its own boards, roles, and twists. Two teams race to identify their hidden words from one-word clues.
How many people can play?
Four to forty players, split across two teams — Panda and Koala. The bigger the room, the louder it gets.
Do we need one phone or many?
Everyone plays on their own phone. One player hosts the room; the rest join by code or QR, and the board stays perfectly in sync across every device.
Who reveals the guesses?
The opposing team's Clue Giver. The side that isn't guessing controls the reveal — which is exactly where the bluffing and mind games begin.
When can I play it?
Clue Clash is live on the App Store. Tap the badge to download it on your iPhone and round up a room.
Who made it?
Clue Clash is designed and built by bytesandpixels — the studio behind this site.
Ready when you are
Gather your crew.
Clue Clash is almost here. Grab it the moment it drops — 4–40 players, one shared board, and arguments that last all night.
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